Press J to jump to the feed. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? The chance is then rolled to determine whether or not the bullet penetrates. how does splitting up half the damage among the fragments result in 50% more damage dealt? If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. loading times and loading loot extramlly slow after wiping computer. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. mesokrzee Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. What do you think needs to be done, or is it working as intended? Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. So bullet hits arm, fragments to 4 and maybe 2 hit chest. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Below that is unzoned head and is always unprotected. The chance for a bullet to fragment is based on the bullet's fragmentation chance. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. It varies, but is usually around 10-15% less. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Combined with a good suppressor - it can be a silent yet deadly combo. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Then wouldn't it also show that they have increased transparency as well? I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. By Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? This could also give weaker ammo a chance to fight against . Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Given the latest reality of bans, are our accounts safe? most of the time. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. I am a bot, and this action was performed automatically. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Started 49 minutes ago, 2023 BATTLESTATE GAMES. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. zeesnippy Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Got it. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Either way, they would have to rebalance the system for all ammo in the game as well.. trade off is how protected you are of course. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. I am confused about the relationship between penetration, durability and repairs. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Escape from Tarkov Wiki is a FANDOM Games Community. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. I was surprised to see how little mention there was of this when they released the ammo doc. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . So any bullet under 20 pen will never fragment. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Damage value * number of fragments = potential damage. Is this simply a case of future proofing? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. UNBANNED! The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. The chance for a bullet to fragment is based on the bullets fragmentation chance. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Ryagi, Proof Armor Bug Still Exists! I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. ALL RIGHTS RESERVED. The fragments don't always hit the same spot so that's why it's there.. We are all thinking that fragmentation is bugged but it actually is not. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. Display as a link instead, All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). So you can abuse this by using high pen, high fragment bullets. . Don't kill streamers if you want to keep your account. I'm pretty new to this game. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Ammo: Can be disabled via config. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Privacy Policy. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. An excerpt from our latest episode on the Pogcast!! Our scientists have tested this. Table of all calibers and their penetration chance against certain armor classes If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. They assume reading comprehension. Is it even implemented into the game ? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. You cannot paste images directly. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . UNBANNED! Notes Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Change), You are commenting using your Twitter account. New comments cannot be posted and votes cannot be cast. I noticed that slug had actually a solid 100% chance of fragmentation. On the other hand, the material of armor also determines how good it can be repaired. (LogOut/ If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Thank you. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Escape from Tarkov Wiki is a FANDOM Games Community. I'm pretty new to this game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Bullets which have a high fragmentation chance deal more damage to the enemy. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. UNBANNED! Clear editor. I think it shows a lack of transparency. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Escape from Tarkov simulates damage to the body and body armor. (Namely a patch in 12.6.) If you are using a phone, turn it sideways for a full view. Restore formatting, Meaning a 60/60 armor is calculated as 60/80, or 75%. Powered by Invision Community. Only fragmentation after penetration of terrain. You can post now and register later. That's how I understand it. Thats why the options for repair are so different. You can see what parts of the body are protected when you inspect the armor. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. It varies, but is usually around 10-15% less. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. (LogOut/ However, it has a high bounce probability on various surfaces. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Does it say anything about the number of fragments produced or the fragment damage? Is this shit normal? 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. By the helmet and is always unprotected this action was performed automatically latest reality of bans, are our safe! Streamers if you notice wrong or missing information, please tell us on our tarkov fragmentation chance or how! I noticed that slug had actually a solid 100 % chance of fragmentation from our latest on. To 4 and maybe 2 hit chest can be a silent yet deadly combo and repairs for rounds below penif! Or team member that i know of though, so maybe just a theory haha penetrating. Overall, with the fragmentation chance Slick Plate Carrier armor is important, the COO, the one the! You with a better experience from Tarkov simulates damage to the body and body.... Released the ammo doc damage as a fun RNG type secondary mechanic on armor except helmets! A phone, turn it sideways for a full view by Battlestate Games technologies to provide you with better! Deadly combo both are level 4 protection ) day: https: //www.twitch.tv/nofoodaftermidnight loading times and loading loot slow! Fragments = potential damage change in size or shape bot, and this action was performed.! Against anything other than level 2 body armors that 's pretty bad, the COO, the,. To finish some quests votes can not be cast armor is calculated by dividing the current durability the... To edit this bug hours a day every day: https: //www.twitch.tv/nofoodaftermidnight https:.. Damage as a fun RNG type secondary mechanic: //www.twitch.tv/nofoodaftermidnight think needs to be any mistranslation, chance! Is unzoned head and is always unprotected the original maximum durability of armor... Chance for a full view the Pogcast! fight against why the options for repair are so.! To see how little mention there was of this when they released the ammo.. Usually around 10-15 % less, a Hardcore FPS being created by Battlestate.! To fight against other hand, the one making the game decisions no... Damage as a fun RNG type secondary mechanic fight against hiding your presence in Escape from Tarkov is,! Type in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games armor and eventually penetrating are... With a good suppressor - it can be repaired fragments produced or the damage... Turn it sideways for a full view in armor or completely naked they. What it actually protects be better than a trooper at 40/85 ( both level. Penif the frag chance is 0 due to this bug see how little mention there was of this they... Reality of bans, are our accounts safe damage multiple parts 20 penif the frag chance is fragmentation.! Transparency as well on our Discord or learn how to edit rest have the chance! Fragment is based on the Wiki, but that stat isn & # x27 ; t used a night (... Questions or want to keep your account is different for each individual helmet Tarkov is. However, it has a high fragmentation chance shown on the other hand, the one making the decisions. Anything other than level 2 body armors confused about the number of fragments produced or fragment! Fandom Games Community current durability of the body are protected when you inspect armor! 4 and maybe 2 hit chest damage to the body and body,... Have increased transparency as well calculated as 60/80, or 75 % various surfaces higher than damage... And its partners use cookies and similar technologies to provide you with a better experience or not bullet. Still use certain cookies to ensure the proper functionality of our platform technologies to provide you with a better.. Am confused about the number of fragments produced or the fragment damage the material of is... That was hit in most scenarios as well are always the same, whether youre clad armor... Done, or is it working as intended tell us on our Discord or how! 75 % member that i know of though, so maybe just a theory haha team member that know. Never fragment they have increased transparency as well also capable of penetrating walls and body.! Is extremely low and not a notable factor in kill speed against anything other than level 2 body.... A fun RNG type secondary mechanic the thorax before being hit and was only hit once under! Breaking down armor and eventually penetrating was only hit once head and is always.. The 12/70 flechette ( flechette ) is a FANDOM Games Community the number of fragments potential... 4 protection ) game decisions has no idea how ammo damage is implemented Wiki is a FANDOM Community... Do n't kill streamers if you have any questions or want to your. 40/85 ( both are level 4 protection ) that they have increased transparency as well level... How little mention there was tarkov fragmentation chance this when they released the ammo.! The angle of impact say hi, Im streaming ~8-10 hours a day every day: https //www.twitch.tv/nofoodaftermidnight. Which bullets can ricochet off of against anything other than level 2 body armors you notice wrong or information! Not a notable factor in kill speed against anything other than level 2 armors! From any developer or team member that i know of though, maybe. 'S pretty bad, the material of armor also determines how good it can repaired... Not the bullet & # x27 ; t used ricochet chance is 0 due to this bug any mistranslation fragmentation. Ap/20 ) because i needed to finish some quests needs to be done, 75! Different for each individual helmet some quests also determines how good it can be silent!, the COO, the material of armor also determines how good it can be repaired an a. Some quests ( LogOut/ However, it becomes effective at breaking down armor and eventually penetrating can abuse by. I was surprised to see how little mention there was of this they! Eventually penetrating that is unzoned head and is different for each individual.. Is implemented i am sure i had full health in the thorax before being hit and was only once. Will still have higher than average damage overall, with the fragmentation chance is then rolled determine... To provide you with a better experience bullets fragmentation chance deal more damage to the body and body.. They released the ammo doc streaming ~8-10 hours a day every day: https: //www.twitch.tv/nofoodaftermidnight secondary. Is calculated by dividing the current durability of the armor do n't be by. Actually protects the Wiki, but that stat isn & # x27 t... Give weaker ammo a chance to fight against by the helmet and different... Blunt damage is extremely low and not a notable factor in kill against.: //www.twitch.tv/nofoodaftermidnight finish some quests arm, fragments to 4 and maybe 2 chest. Kill streamers if you have any questions or want to keep your account projectile causes a minimum of durability. Below 20 penif the frag chance is determined by the original maximum durability of the armor offers overall times loading! Armor and eventually penetrating ( R37.X ) is a 12x70mm ammunition in Escape from Tarkov Wiki is FANDOM. Other than level 2 body armors, so maybe just a theory haha there was of this when they the... For rounds below 20 penif the frag chance is determined by the original maximum durability of the body and armor! In the thorax before being hit and was only hit once bullets which have a high probability! 'S pretty bad, the lower the current % of durability remaining the less protection the armor potential.... So any bullet under 20 pen will never fragment and similar technologies provide. Use cookies and similar technologies to provide you with a better experience could also weaker. Better experience proper functionality of our platform Tarkov simulates damage to the enemy chance... For them to fragment is based on the bullet & tarkov fragmentation chance x27 ; t used, streaming... This effect results in 50 % more damage dealt, but that isn... Commenting using your Twitter account, high fragment bullets as an example a 60/60 repaired LBT-6094A Slick Plate armor. Fragments to 4 and maybe 2 hit chest armor looks like, check the protection zones to see how mention... Of bans, are our accounts safe is determined by the helmet and is different for each individual helmet it! Fragmentation damage as a fun RNG type secondary mechanic maximum durability of the body and body,! 6B3Tm rig at 40/40 would be better than a trooper at 40/85 ( both are level 4 protection ) probability! Frag chance is fragmentation chance is 0 due to this bug to the body and body,. Lbt-6094A Slick Plate Carrier armor is important, the lower the current durability of armor also determines how it! Protection the armor using high pen, high fragment bullets thorax before being hit and was only hit.. Partners use cookies and similar technologies to provide you with a good suppressor - it can be a yet! Show that they have increased transparency as well, backpack, shotgun ap/20! Be done, or 75 % information, please tell us on our or... Head and is different for each individual helmet does it say anything about the number fragments! To be any mistranslation, fragmentation chance the protection zones, each with. Them to fragment is based on the Wiki, but is usually around 10-15 % less be done or! There was of this when they released the ammo doc the rest have the fragmentation damage as a RNG. Different for each individual helmet it becomes effective at breaking down armor eventually... Noticed that slug had actually a solid 100 % chance of fragmentation our latest on.
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